![]() The Engineering captain’s other abilities are largely focused around durability. Nadion Inversion and Intrusive Energy Redirection are largely wasted on an exotic build (although the latter procs Drain Infection). In contrast, the Engineer has only one useful offensive ability for an exotic build - EPS Power Transfer. Science captains benefit from Scattering Field, Science Fleet, and Sensor Scan as well as the utility of Subnucleonic Beam. Tactical captains using exotic builds benefit from Tactical Fleet, Fire On My Mark, and Attack Pattern Alpha, and Go Down Fighting. The Engineer is the weakest for exotic builds by about 5-10% final DPS at this level of performance. It's the same reason why I don't fly the Verne/Sui'Mor, which have a theoretically higher ceiling. At first it was kind of a happy accident, now it's here to prove a point: Engineers can still do silly-high DPS with Exotics. (Note that effective is not the same as optimal Tac Rom Alien still wins that argument). Besides that, as the highest-parsing build even though my other toons are Tacs/Scis, it’s a strong counterargument to the idea that engineers can’t do DPS/can’t do sci builds effectively. The short version is that I already had the build set up on an Engineer and the Iktomi and Ceaseless Momentum are expensive. Few ships met that bill and out of all of them, the Damar was the most accessible. With the Intel revamp of 2022, I wanted to leverage a science ship with Intel seating to use Ionic Turbulence Furthermore, I wanted to lean more heavily into tactical seating, meaning at least 3 seats, and preferably a hangar as well. There are other ways to deploy space magic and they're all effective to some extent as the full spectrum of my exotic builds demonstrates. Gain 50% more Officer shards in each Discovery Recruit Chest and add Lorca to the pool of officers.This build takes an Exotic platform and leans more into the tactical side of things, employing Entwined Tactical Matrices, Morphogenic Set, and Superior Area Denial to amplify its hangar. You can, of course, complete it with any ship. It runs every Sunday and is very quick to complete when you use a Discovery as the bonuses basically make each kill worth five times as much. In order to get the Discovery Refinery tokens, you need to complete this event. This is the best place in the game to get speedups, so this ship should not be ignored. The more you upgrade the Discovery, the better the refinery gets. You will get officer shards, speedups, and parts to upgrade the Discovery. One warning with summoning, it will cost a token to summon in token space, so do not send it there and then try to summon Vi’dar or a miner, it will waste two tokens.Įven more important than its ability to summon and teleport is its refinery. Maybe you’re late to a territory defense, or don’t have enough time to make it to an armada, or just want to get your Stella to outlaw space quicker as you’re farming your security codes. So you can instantly teleport the Discovery, then summon other ships to it. Summoning Research will allow you to summon other ships to the Discovery’s location. After that, you need a research that’s about two-thirds up the Galaxy Tree. Out of the box, it can teleport itself anywhere within its warp range. So while you should not be using it primarily to fight hostiles or other players, it is incredibly useful in getting itself and your other ships where you need to go. The discovery is quite a weak warship, but has a quite useful ability. Romulan, Klingon and Federation Reputation.Rare Armada Directives and How to Source Them.Federation, Romulan, Klingon & Pirate Armadas. ![]()
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